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Generating mob titles from a custom template

The title is displayed above the mob's name and consists of several standard parts, identified by the corresponding placeholders. You can omit unnecessary parts from your template and arrange the rest in any order.

{aggr} is replaced by an asterisk * if the mob is aggressive, or simply removed if the mob is not aggressive

{level} is replaced by the mob's level

{social} is replaced by a plus + sign if the mob is social (shows aggression when certain other mobs are attacked nearby); removed if the mob is not social

{mult} is replaced by an x sign followed by a factor by which the mob's HP differs from the average (normal) mob of the same level. Can be a fraction of 1/2 or 1/4 for low HP mobs.

{nick} is replaced with the text of the original title (e.g. Raid Boss or Quest Monster) from the current game patch or the patch localization selected in the informer (if any).*

{purenick} - the same as {nick}, but cleared of special characters (*+) and mob level numbers (used for compatibility with other aggro patches).


* - in some localized patches of the client, an aggropatch is already installed, as a result, forming a title from this aggropatch and adding the described parts to it, some of them, such as level numbers, may be duplicated. Remove the redundant parts from the template or use the {purenick} placeholder instead.